Energy & Automation
Solar, wind, fuel and logic - the energy grid is the real engine of every Solarpunk base.
SourceSolar Panel
Converts sunlight into electricity: 100 power under clear skies, 70 when cloudy, 10 in rain, 5 in storms - and 0 at night.
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SourceSky Turbine
Generates power from wind high above your base - it deploys itself on a 35 m tether. Output rises with wind intensity from 600 to 700 and peaks during storms - the strongest producer in the game.
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SourceWindmill
Harnesses wind for power. Output follows the wind intensity in nine steps: 99 in calm air, up to 300 in storm wind.
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SourceEnergy Generator
Burns any combustible item for a steady 120 power - Wood, Sticks, even old furniture. The Wax Briquette burns longest. A useful backup when renewables fall short.
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DistributionCable Connector
Physically links energy nodes with a visible cable run. The primary way to wire up a base grid.
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Distribution50 powerWireless Power Base
Feeds the wired grid to wireless consumers. Each consumer connects to the nearest base within 10 m - no cables needed.
Logic1 powerDaytime Sensor
Outputs a small signal in daylight - it needs clear sky above it. Use it to switch lights or machines by time of day.
Logic1 powerRain Sensor
Detects active rainfall and sends a signal. Pair with irrigation or crop-cover systems for hands-free farming.
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LogicLever & Controlable Logic Block
The Lever interrupts a connection by hand. The Controlable Logic Block does it automatically: a signal on its control input opens or closes the circuit, and an invert button flips the logic.
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Consumer40 powerSprinkler
An automated irrigation device that waters nearby crops when connected to the energy grid.
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Consumer50 powerPowered Water Trough
An energy-powered trough that automatically refills water for animals when connected to the grid.
ConsumerNetwork Display
A wall-mounted screen with live grid stats: production, consumption, balance and how many devices are active.
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Machine200 powerEnergy Furnace
An electric furnace that smelts ores, bakes food and boils water without fuel. Same speeds as the regular furnace - it just runs on the grid instead of burning items.
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Machine120 powerAutomatic Drill
Place on an ore deposit to mine automatically. Extracts resources over time and stores them in its inventory. The backbone of any mining operation.
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Machine400 powerForester Bot
An autonomous robot that chops mature trees and replants saplings. Runs on your energy grid. Set it up and never chop a tree by hand again.
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Machine160 powerAlgae Drone
A powered drone that patrols a lake and gathers Algae into its inventory - about one every two minutes. Your main source of Algae for crafting Circuitboards.
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Machine300 powerTransport Drone
Flies resources from one station to another automatically, even between islands - the logistics backbone of automation.
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MachineAutomatic Feeder
Serves animal feed from its inventory so your livestock stay fed while you explore distant islands.
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Machine25 powerRecycler
Returns the crafting ingredients of the item you feed in. Some item types cannot be recycled this way - but it beats throwing items away entirely.
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Machine200 powerChicken Incubator
Place a hatchable chicken egg inside and a chick hatches after about a minute of powered incubation. If the power cuts out, hatching is aborted.
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MachineLootchest Detector
A handheld device that shows the distance to the nearest loot chest. Carry it in your hand and follow the signal to buried treasure - it needs no power.
View item →How much power each source makes. Solar follows the weather; the windmill and sky turbine follow wind intensity. Every value is read from the release game files.
By weather
| Source | Clear | Cloudy | Rain | Thunderstorm | Night |
|---|---|---|---|---|---|
| Solar Panel | 100 | 70 | 10 | 5 | 0 |
By wind intensity (0-8)
| Source | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|---|
| Windmill | 99 | 200 | 210 | 220 | 230 | 240 | 260 | 280 | 300 |
| Sky Turbine | 600 | 600 | 630 | 630 | 650 | 650 | 680 | 680 | 700 |
Wind intensity runs 0 to 8 and storms drive it to the top; sky turbine values use the game brackets 0-1, 2-3, 4-5, 6-7, 8. Generator: a flat 120 while it has fuel, regardless of weather.
Exact consumption values, extracted from the release game files (June 2026 build). Solar Panels follow daylight, the Skyturbine and Windmill follow the wind - only the Energy Generator has a fixed output of 120 while running.
| Device | Draw | Notes |
|---|---|---|
| Forester Bot | 400 | Plants and harvests trees up to 3.5 m from its dock |
| Transport Drone | 300 | Carries items between stations |
| Energy Furnace | 200 | Smelts ore without fuel |
| Chicken Incubator | 200 | Hatches chicken eggs into chicks in about a minute |
| Algae Drone | 160 | Patrols the lake up to 3.5 m from its dock |
| Automatic Drill | 120 | Mines the ore patch it stands on |
| Powered Water Trough | 50 | Holds 100 water and refills itself |
| Wireless Power Base | 50 | The wireless base station itself draws 50 |
| Sprinkler | 40 | Waters crops within 2 m, needs a cable |
| Recycler | 25 | Returns the crafting ingredients of inserted items; the Postbox draws the same 25 |
| Daytime Sensor | ±1 | Outputs a signal during daylight - needs clear sky above |
| Rain Sensor | 1 | Draws 1 in dry weather, outputs 1 during rain and 2 during storms |
| Battery | ±200 | Stores 96,000 power, charges or discharges at up to 200 per second |
Power draw paired with how fast each machine works. Only rates confirmed in the game files are listed.
| Machine | Draw | Cycle | Notes |
|---|---|---|---|
| Algae Drone | 160 | 1 / 100-120s | Spawns one Algae every 100 to 120 seconds; no other loot. |
| Chicken Incubator | 200 | 60s | Hatches one chicken egg in 60 seconds of powered time. |
| Energy Furnace | 200 | 15-60s | Same smelt times as the Furnace: ore 20s, glass 15s, cooked dishes up to 60s. |
| Automatic Drill | 120 | 0.25s | Mines the ore patch underneath it on a 0.25 second tick. |
Worked examples using the verified numbers above, so you can size your own grid.
Daytime processing
Four Solar Panels make 400 power in clear weather. That runs an Energy Furnace (200) and a Drill (120) at once and still leaves 80 to charge a battery.
Bridging the night
Solar falls to 0 after dark. One full Battery holds 96,000 power, so a lone Drill drawing 120 keeps running for 96,000 / 120 = 800 seconds, about 13 minutes.
Storm power
Storms kill solar but peak the wind. A single Sky Turbine at full wind makes 700 power, exactly enough for a Forester (400) and a Transport Drone (300) together.
Each chain runs without player input once it has power. Draw values add up per device, so size your producers and Battery to the total.
Crop watering
One Wireless Sprinkler waters every crop within 5 m and draws 6 power - the lightest machine on the grid. Route it through a Controlable Logic Block with a Rain Sensor on the control input so it pauses during rain. A Battery keeps it running at night.
Animal care
The powered Water Trough refills itself and holds 100 water; the powered feeder serves food from its inventory. Both draw 50. Add an Incubator at 200 power and a chicken pen restocks itself.
Ore mining
The Ore Drill sits on an ore patch and mines it for 120 power. A Transport Drone (300 power) picks the ore up at the drill and flies it to its base - even across islands.
Forestry and the lake
The Forester Bot replants and fells trees up to 3.5 m from its dock - at 400 power, the hungriest machine in the game. On water, the Algae Drone patrols the same 3.5 m radius for 160 power and docks itself to unload.
Sensors and switches automate the grid. The Daytime Sensor outputs power in daylight (it needs clear sky above), the Rain Sensor while it rains. Wire either into the control input of a Controlable Logic Block: it opens or closes the circuit behind it based on that signal, and a button on the block inverts the behavior. The Lever is the manual version of the same switch.
Sensor to Signal
The Daytime Sensor and Rain Sensor output power based on conditions - daylight or active rainfall.
Logic to Decision
The Controlable Logic Block is a relay: power on its control input opens or closes the circuit, and the invert button flips the behavior.
Grid to Action
Consumers receive filtered power and operate only when conditions are met.
The wireless system uses a base station and consumer pair. Place a Wireless Base connected to your wired grid, then place Wireless Consumers within range. Consumers draw power from the nearest base without cables - perfect for island-top builds or decoration lighting that would otherwise need ugly cable runs.
Two machines for reclaiming value from unwanted items.
Postbox
Feed items into the Postbox and they are converted into Vending Machine Tickets based on each item's value - higher-value items yield more. Spend the tickets at the Vending Machine. Great for excess furniture or duplicate tools.
Recycler
The Recycler reverses a crafting recipe and returns the ingredients of the inserted item. Some item types cannot be recycled. Both machines draw 25 power.
How do I set up a power grid in Solarpunk?▼
Place a power source (Solar Panel, Windmill, or Sky Turbine), connect it to a Battery with Cable Connectors, then wire consumers (lights, sprinklers, machines) to the grid. The Network Display shows real-time stats.
How do logic blocks work?▼
There are two: the Lever interrupts a circuit manually, and the Controlable Logic Block opens or closes a circuit based on its control input. Put a Daytime Sensor or Rain Sensor on the control side and use the invert button to flip the behavior. There are no AND/OR gates - this relay is the whole logic system.
What machines can I automate?▼
The Drill mines ore deposits, the Forester chops and replants trees, the Algae Drone gathers Algae from lakes, and the Transport Drone moves resources between locations - even across islands. All run on the energy grid.
How does wireless power work?▼
Place a Wireless Base connected to your wired grid, then place Wireless Consumers within range. They draw power without cables - ideal for island-top builds or decoration lighting.
How do you automate crops in Solarpunk?▼
Place a Wireless Sprinkler: it waters every crop within 5 m and draws only 6 power. Route its power through a Controlable Logic Block with a Rain Sensor on the control input so watering pauses during rain, and add a Battery (stores 96,000) so it keeps running at night. A single Solar Panel or Windmill covers the draw.
How much power do machines use in Solarpunk?▼
The Forester draws the most at 400 power, ahead of the Transport Drone (300), Energy Furnace and Chicken Incubator (200 each), Algae Drone (160) and Drill (120). The Wireless Sprinkler is the lightest machine at 6. Values come from the release game files.
How much energy does the Battery store in Solarpunk?▼
One Battery stores 96,000 power and charges or discharges at up to 200 per second. Producers fill it during the day, machines drain it at night. Place more Batteries to extend the buffer.



