Energy & Automation
Solar, wind, water and logic - the energy grid is the real engine of every Solarpunk base.
SourceSolar Panel
Converts sunlight into electricity. Output scales with weather: maximum under clear skies, reduced when cloudy, near-zero in storms.
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SourceSky Turbine
Generates power from wind. Output increases during storms, complementing solar panels nicely. Place high for best yield.
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SourceWindmill
Harnesses wind to produce steady energy. A classic renewable energy source for your base.
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SourceEnergy Generator
Burns biofuel to produce electricity on demand. Useful as backup when renewables fall short, but consumes resources.
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DistributionCable Connector
Physically links energy nodes with a visible cable run. The primary way to wire up a base grid.
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DistributionWireless Connector
Transmits power without cables over a limited range. Ideal for hard-to-reach spots or keeping builds clean.
LogicDaylight Sensor
Outputs a signal based on the current time of day. Use it to automate lights, greenhouses, or energy routing.
LogicRain Sensor
Detects active rainfall and sends a signal. Pair with irrigation or crop-cover systems for hands-free farming.
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LogicLogic Block / Switch
Programmable gate that combines sensor inputs using AND, OR, and NOT operations. The brain of any automation setup.
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ConsumerSprinkler
An automated irrigation device that waters nearby crops when connected to the energy grid.
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ConsumerPowered Water Trough
An energy-powered trough that automatically refills water for animals when connected to the grid.
ConsumerNetwork Display
A wall-mounted screen that shows real-time grid stats: total production, consumption, and battery charge level.
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