Solarpunk Wiki
Database

Weather

Four weather states cycle across the islands - each shifts solar output, crop growth and airship handling.

4StatesSolarOutputFlightHandling
Weather States4

Clear

Blue skies and full sunlight. Solar panels run at maximum, crops grow at their standard rate, and airship flight is smooth. The best conditions for building, farming and exploring.

SolarMaximum
WindLow
CropsNormal
FlightSmooth

Cloudy

Overcast skies cut solar output noticeably. Crops are unaffected, but renewable generation dips - wind turbines may compensate depending on placement. Visibility stays good.

SolarReduced
WindModerate
CropsNormal
FlightGood

Rain

Steady rainfall waters crops automatically, reducing the need for irrigation. Solar output drops sharply. Some exposed materials degrade faster and airship handling gets a little harder.

SolarLow
WindModerate
CropsAuto-water
FlightTricky

Thunderstorm

The most severe state. Lightning and heavy wind can damage exposed crops and stress airship systems. Solar produces almost nothing, but wind turbines spike. Dock and wait it out.

SolarNone
WindSpikes
CropsAt risk
FlightRisky
Weather & Energy Planning

Smart base design accounts for all four states. Pair solar panels with wind turbines and batteries so your grid stays powered through storms. Use daylight and rain sensors to automate irrigation and lighting. Greenhouses shield crops from thunderstorm damage while still letting lighter showers water them.